ALLIES OF THE RESISTANCE: THE FREE PEOPLES

Different cultures, one common enemy. Meet the races and heroes defending Orbis from the darkness.

Tessa

Tessa

The brave protector of Orbis and the central figure of the resistance against the Void. As the Avatar of Light and guardian of Gaia's legacy, Tessa inspires the free peoples of Hytale.

Kyros

Kyros

One of the last Orbis Officers and a key ally. Kyros is a legendary warrior whose knowledge of Gaia's magic is fundamental to the resistance.

Kweebec

Kweebecs

Kweebecs are the plant-like inhabitants of Zone 1 (Emerald Grove). They are peaceful creatures with a unique life cycle: as they age, they stop moving and turn into trees.

Feran

Ferans

Natives of the sands of Zone 2 (Devastated Lands), Ferans are a nomadic race that was enslaved by the Scaraks. After regaining their freedom, they are a vital force.

Golem

Golems

Ancient stone constructs imbued with elemental magic. They serve as tireless protectors and natural tanks capable of withstanding the most powerful strikes.

Ranger

Humans (Avatars)

Humans and Avatars are the chosen protectors of Orbis. Capable of mastering both technology and magic, they lead the resistance and explore the frontiers.

Sloth

Sloths

Mysterious inhabitants of the more arid zones, Sloths are ancient beings who master the magic of statism and manipulate gravity.

Fauns

Fauns

Protectors of the snowy forests of Zone 3 (Borea). Fauns are agile creatures that live in harmony with nature and are experts in ranged combat.

Klops

Klops

Small cyclopean creatures with a culture centered on trade and craftsmanship. Their supply network and love for valuable objects make them indispensable.

Dwarves

Dwarves

Masters of forging and mining inhabiting Zone 4. Known for their advanced technology and bravery, they craft the strongest weapons.