Different cultures, one common enemy. Meet the races and heroes defending Orbis from the darkness.

The brave protector of Orbis and the central figure of the resistance against the Void. As the Avatar of Light and guardian of Gaia's legacy, Tessa inspires the free peoples of Hytale.

One of the last Orbis Officers and a key ally. Kyros is a legendary warrior whose knowledge of Gaia's magic is fundamental to the resistance.

Kweebecs are the plant-like inhabitants of Zone 1 (Emerald Grove). They are peaceful creatures with a unique life cycle: as they age, they stop moving and turn into trees.

Natives of the sands of Zone 2 (Devastated Lands), Ferans are a nomadic race that was enslaved by the Scaraks. After regaining their freedom, they are a vital force.

Ancient stone constructs imbued with elemental magic. They serve as tireless protectors and natural tanks capable of withstanding the most powerful strikes.

Humans and Avatars are the chosen protectors of Orbis. Capable of mastering both technology and magic, they lead the resistance and explore the frontiers.

Mysterious inhabitants of the more arid zones, Sloths are ancient beings who master the magic of statism and manipulate gravity.

Protectors of the snowy forests of Zone 3 (Borea). Fauns are agile creatures that live in harmony with nature and are experts in ranged combat.

Small cyclopean creatures with a culture centered on trade and craftsmanship. Their supply network and love for valuable objects make them indispensable.

Masters of forging and mining inhabiting Zone 4. Known for their advanced technology and bravery, they craft the strongest weapons.